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_std_common.i
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carrays.i
256
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factory.i
519
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lua.swg
8.71
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lua_fnptr.i
4.13
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luakw.swg
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luarun.swg
65.24
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luaruntime.swg
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luatypemaps.swg
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std_common.i
102
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std_deque.i
28
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std_map.i
1.98
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std_pair.i
547
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std_string.i
3.14
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std_vector.i
3.29
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stl.i
291
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typemaps.i
18.98
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Code Editor : std_string.i
/* ----------------------------------------------------------------------------- * std_string.i * * std::string typemaps for LUA * ----------------------------------------------------------------------------- */ %{ #include <string> %} /* Only std::string and const std::string& are typemapped they are converted to the Lua strings automatically std::string& and std::string* are not they must be explicitly managed (see below) eg. std::string test_value(std::string x) { return x; } can be used as s="hello world" s2=test_value(s) assert(s==s2) */ namespace std { %naturalvar string; /* Bug report #1526022: Lua strings and std::string can contain embedded zero bytes Therefore a standard out typemap should not be: lua_pushstring(L,$1.c_str()); but lua_pushlstring(L,$1.data(),$1.size()); Similarly for getting the string $1 = (char*)lua_tostring(L, $input); becomes $1.assign(lua_tostring(L,$input),lua_rawlen(L,$input)); Not using: lua_tolstring() as this is only found in Lua 5.1 & not 5.0.2 */ %typemap(in,checkfn="lua_isstring") string %{$1.assign(lua_tostring(L,$input),lua_rawlen(L,$input));%} %typemap(out) string %{ lua_pushlstring(L,$1.data(),$1.size()); SWIG_arg++;%} %typemap(in,checkfn="lua_isstring") const string& ($*1_ltype temp) %{temp.assign(lua_tostring(L,$input),lua_rawlen(L,$input)); $1=&temp;%} %typemap(out) const string& %{ lua_pushlstring(L,$1->data(),$1->size()); SWIG_arg++;%} // for throwing of any kind of string, string ref's and string pointers // we convert all to lua strings %typemap(throws) string, string&, const string& %{ lua_pushlstring(L,$1.data(),$1.size()); SWIG_fail;%} %typemap(throws) string*, const string* %{ lua_pushlstring(L,$1->data(),$1->size()); SWIG_fail;%} %typecheck(SWIG_TYPECHECK_STRING) string, const string& { $1 = lua_isstring(L,$input); } /* std::string& can be wrapped, but you must inform SWIG if it is in or out eg: void fn(std::string& str); Is this an in/out/inout value? Therefore you need the usual %apply (std::string& INOUT) {std::string& str}; or %apply std::string& INOUT {std::string& str}; typemaps to tell SWIG what to do. */ %typemap(in) string &INPUT=const string &; %typemap(in, numinputs=0) string &OUTPUT ($*1_ltype temp) %{ $1 = &temp; %} %typemap(argout) string &OUTPUT %{ lua_pushlstring(L,$1->data(),$1->size()); SWIG_arg++;%} %typemap(in) string &INOUT =const string &; %typemap(argout) string &INOUT = string &OUTPUT; /* A really cut down version of the string class This provides basic mapping of lua strings <-> std::string and little else (the std::string has a lot of unneeded functions anyway) note: no fn's taking the const string& as this is overloaded by the const char* version */ class string { public: string(); string(const char*); unsigned int size() const; unsigned int length() const; bool empty() const; // no support for operator[] const char* c_str()const; const char* data()const; // assign does not return a copy of this object // (no point in a scripting language) void assign(const char*); // no support for all the other features // it's probably better to do it in lua }; }
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