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Name
Size
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abbrevlist.elc
1.27
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assoc.elc
4.12
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bruce.elc
1.48
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cc-compat.elc
2.75
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cl-compat.elc
3.81
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cl.elc
14.81
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complete.elc
24.19
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crisp.elc
11.09
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cust-print.elc
12.32
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erc-hecomplete.elc
8.6
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eudcb-ph.elc
5.87
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fast-lock.elc
16.69
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gs.elc
3.76
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gulp.elc
4.59
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html2text.elc
9.77
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info-edit.elc
4.45
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iswitchb.elc
31.64
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landmark.elc
41.62
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lazy-lock.elc
24.11
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ledit.elc
4.44
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levents.elc
9.27
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lmenu.elc
10.96
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longlines.elc
15.21
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lucid.elc
5.2
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mailpost.elc
2.11
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mantemp.elc
3.61
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meese.elc
833
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messcompat.el
1.73
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mouse-sel.elc
20.17
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old-emacs-lock.elc
2.59
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old-whitespace.elc
22.78
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otodo-mode.elc
23.86
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patcomp.elc
988
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pc-mode.elc
1.3
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pc-select.elc
12.86
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pgg-def.elc
2.24
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pgg-gpg.elc
12.72
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pgg-parse.elc
12.87
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pgg-pgp.elc
7.42
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pgg-pgp5.elc
7.34
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pgg.elc
18.98
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rcompile.elc
3.01
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s-region.elc
3.08
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sregex.elc
12.15
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starttls.elc
6.03
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sup-mouse.elc
3.98
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terminal.elc
30.36
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tls.elc
7.29
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tpu-edt.elc
59.59
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tpu-extras.elc
11.88
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tpu-mapper.elc
10.33
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url-ns.elc
2.16
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vc-arch.elc
17.65
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vi.elc
47.89
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vip.elc
76.49
KB
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ws-mode.elc
24.11
KB
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yow.elc
2.14
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Code Editor : landmark.elc
;ELC ;;; Compiled ;;; in Emacs version 27.1 ;;; with all optimizations. ;;; This file uses dynamic docstrings, first added in Emacs 19.29. ;;; This file does not contain utf-8 non-ASCII characters, ;;; and so can be loaded in Emacs versions earlier than 23. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (custom-declare-group 'landmark nil "Neural-network robot that learns landmarks." :prefix "landmark-" :group 'games) #@42 Number of columns on the Landmark board. (defvar landmark-board-width nil (#$ . 525)) #@40 Number of lines on the Landmark board. (defvar landmark-board-height nil (#$ . 617)) #@58 Vector recording the actual state of the Landmark board. (defvar landmark-board nil (#$ . 708)) #@34 Length of landmark-board vector. (defvar landmark-vector-length nil (#$ . 810)) #@47 After how many moves will Emacs offer a draw? (defvar landmark-draw-limit nil (#$ . 896)) #@54 This is the x coordinate of the center of the board. (defvar landmark-cx 0 (#$ . 992)) #@54 This is the y coordinate of the center of the board. (defvar landmark-cy 0 (#$ . 1085)) #@47 This is the x dimension of the playing board. (defvar landmark-m 0 (#$ . 1179)) #@47 This is the y dimension of the playing board. (defvar landmark-n 0 (#$ . 1265)) #@79 Translate X, Y cartesian coords into the corresponding board index. (fn X Y) (defalias 'landmark-xy-to-index #[514 "\301_#\207" [landmark-board-width +] 6 (#$ . 1351)]) #@58 Return corresponding x-coord of board INDEX. (fn INDEX) (defalias 'landmark-index-to-x #[257 "\211T\246\207" [landmark-board-width] 3 (#$ . 1531)]) #@58 Return corresponding y-coord of board INDEX. (fn INDEX) (defalias 'landmark-index-to-y #[257 "\211T\245\207" [landmark-board-width] 3 (#$ . 1687)]) #@67 Create the landmark-board vector and fill it with initial values. (defalias 'landmark-init-board #[0 "\303\304\"\304S\nX\203# \305I\210 \305I\210T\262\211S\262\202 \266\304\211W\205; \305I\210\306\n\307#\262\202&