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Code Editor : browserify.js
(function(modules, cache, entry) { req(entry); function req(name) { if (cache[name]) return cache[name].exports; var m = cache[name] = {exports: {}}; modules[name][0].call(m.exports, modRequire, m, m.exports, window); return m.exports; function modRequire(alias) { var id = modules[name][1][alias]; if (!id) throw new Error("Cannot find module " + alias); return req(id); } } })({0: [function(require,module,exports,global){ var timers = require('timers'); var obj = { _onTimeout: function() { console.log('Timer ran for: ' + (new Date().getTime() - obj.now) + ' ms'); }, start: function() { console.log('Timer should run for 100 ms'); this.now = new Date().getTime(); timers.enroll(this, 100); } }; obj.start(); }, {"timers":1}],1: [function(require,module,exports,global){ var scope = (typeof global !== "undefined" && global) || (typeof self !== "undefined" && self) || window; var apply = Function.prototype.apply; // DOM APIs, for completeness exports.setTimeout = function() { return new Timeout(apply.call(setTimeout, scope, arguments), clearTimeout); }; exports.setInterval = function() { return new Timeout(apply.call(setInterval, scope, arguments), clearInterval); }; exports.clearTimeout = exports.clearInterval = function(timeout) { if (timeout) { timeout.close(); } }; function Timeout(id, clearFn) { this._id = id; this._clearFn = clearFn; } Timeout.prototype.unref = Timeout.prototype.ref = function() {}; Timeout.prototype.close = function() { this._clearFn.call(scope, this._id); }; // Does not start the time, just sets up the members needed. exports.enroll = function(item, msecs) { clearTimeout(item._idleTimeoutId); item._idleTimeout = msecs; }; exports.unenroll = function(item) { clearTimeout(item._idleTimeoutId); item._idleTimeout = -1; }; exports._unrefActive = exports.active = function(item) { clearTimeout(item._idleTimeoutId); var msecs = item._idleTimeout; if (msecs >= 0) { item._idleTimeoutId = setTimeout(function onTimeout() { if (item._onTimeout) item._onTimeout(); }, msecs); } }; // setimmediate attaches itself to the global object require("setimmediate"); // On some exotic environments, it's not clear which object `setimmediate` was // able to install onto. Search each possibility in the same order as the // `setimmediate` library. exports.setImmediate = (typeof self !== "undefined" && self.setImmediate) || (typeof global !== "undefined" && global.setImmediate) || (this && this.setImmediate); exports.clearImmediate = (typeof self !== "undefined" && self.clearImmediate) || (typeof global !== "undefined" && global.clearImmediate) || (this && this.clearImmediate); }, {"setimmediate":2}],2: [function(require,module,exports,global){ (function (global, undefined) { "use strict"; if (global.setImmediate && global.clearImmediate) { return; } var nextHandle = 1; // Spec says greater than zero var tasksByHandle = {}; var currentlyRunningATask = false; var doc = global.document; var registerImmediate; function setImmediate(callback) { // Callback can either be a function or a string if (typeof callback !== "function") { callback = new Function("" + callback); } // Copy function arguments var args = new Array(arguments.length - 1); for (var i = 0; i < args.length; i++) { args[i] = arguments[i + 1]; } // Store and register the task var task = { callback: callback, args: args }; tasksByHandle[nextHandle] = task; registerImmediate(nextHandle); return nextHandle++; } function clearImmediate(handle) { delete tasksByHandle[handle]; } function run(task) { var callback = task.callback; var args = task.args; switch (args.length) { case 0: callback(); break; case 1: callback(args[0]); break; case 2: callback(args[0], args[1]); break; case 3: callback(args[0], args[1], args[2]); break; default: callback.apply(undefined, args); break; } } function runIfPresent(handle) { // From the spec: "Wait until any invocations of this algorithm started before this one have completed." // So if we're currently running a task, we'll need to delay this invocation. if (currentlyRunningATask) { // Delay by doing a setTimeout. setImmediate was tried instead, but in Firefox 7 it generated a // "too much recursion" error. setTimeout(runIfPresent, 0, handle); } else { var task = tasksByHandle[handle]; if (task) { currentlyRunningATask = true; try { run(task); } finally { clearImmediate(handle); currentlyRunningATask = false; } } } } function installNextTickImplementation() { registerImmediate = function(handle) { process.nextTick(function () { runIfPresent(handle); }); }; } function canUsePostMessage() { // The test against `importScripts` prevents this implementation from being installed inside a web worker, // where `global.postMessage` means something completely different and can't be used for this purpose. if (global.postMessage && !global.importScripts) { var postMessageIsAsynchronous = true; var oldOnMessage = global.onmessage; global.onmessage = function() { postMessageIsAsynchronous = false; }; global.postMessage("", "*"); global.onmessage = oldOnMessage; return postMessageIsAsynchronous; } } function installPostMessageImplementation() { // Installs an event handler on `global` for the `message` event: see // * https://developer.mozilla.org/en/DOM/window.postMessage // * http://www.whatwg.org/specs/web-apps/current-work/multipage/comms.html#crossDocumentMessages var messagePrefix = "setImmediate$" + Math.random() + "$"; var onGlobalMessage = function(event) { if (event.source === global && typeof event.data === "string" && event.data.indexOf(messagePrefix) === 0) { runIfPresent(+event.data.slice(messagePrefix.length)); } }; if (global.addEventListener) { global.addEventListener("message", onGlobalMessage, false); } else { global.attachEvent("onmessage", onGlobalMessage); } registerImmediate = function(handle) { global.postMessage(messagePrefix + handle, "*"); }; } function installMessageChannelImplementation() { var channel = new MessageChannel(); channel.port1.onmessage = function(event) { var handle = event.data; runIfPresent(handle); }; registerImmediate = function(handle) { channel.port2.postMessage(handle); }; } function installReadyStateChangeImplementation() { var html = doc.documentElement; registerImmediate = function(handle) { // Create a <script> element; its readystatechange event will be fired asynchronously once it is inserted // into the document. Do so, thus queuing up the task. Remember to clean up once it's been called. var script = doc.createElement("script"); script.onreadystatechange = function () { runIfPresent(handle); script.onreadystatechange = null; html.removeChild(script); script = null; }; html.appendChild(script); }; } function installSetTimeoutImplementation() { registerImmediate = function(handle) { setTimeout(runIfPresent, 0, handle); }; } // If supported, we should attach to the prototype of global, since that is where setTimeout et al. live. var attachTo = Object.getPrototypeOf && Object.getPrototypeOf(global); attachTo = attachTo && attachTo.setTimeout ? attachTo : global; // Don't get fooled by e.g. browserify environments. if ({}.toString.call(global.process) === "[object process]") { // For Node.js before 0.9 installNextTickImplementation(); } else if (canUsePostMessage()) { // For non-IE10 modern browsers installPostMessageImplementation(); } else if (global.MessageChannel) { // For web workers, where supported installMessageChannelImplementation(); } else if (doc && doc.createElement && "onreadystatechange" in doc.createElement("script")) { // For IE 6–8 installReadyStateChangeImplementation(); } else { // For older browsers installSetTimeoutImplementation(); } attachTo.setImmediate = setImmediate; attachTo.clearImmediate = clearImmediate; }(typeof self === "undefined" ? typeof global === "undefined" ? this : global : self)); }, {}],}, {}, 0);
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